The walk starts at the top (near the lane) and snakes around to end about a third of the way down the left side. It lasted 21 minutes, and then the film lasted for 15 minutes. The park is a lot bigger, so the scale of regions will be different as well as the layout, so the relative length of films will be much shorter.
With this walk I was watching my position on this map showing all the content regions and trying to walk through as many as possible. That's harder than you may think, in a bumpy muddy field on a slope, with no obvious physical mark of where the regions are!
It's interesting how different the route of my walk was because of this. I haven't decided yet whether to show people in the park where the regions are, or just show them the map of the park. They don't have to look at the map - just walk and enjoy the sight without needing to watch the screen.

feedback is as suspected: that some people (especially younger/game-playing walkers) really like having the regions and map to play with as they walk. (See also the post: Bingo!)
ReplyDeleteThe aesthetic of the piece is more about ambient appreciation, sense of time and place, and connection with that. However a strong aim from the beginning, and ethos of my work in general, has been to make it appealing and engaging to as wide a public audience as possible. So ideally there will be a walking map choice, a 'don't need to watch the screen' choice, and a 'see the regions' map to choose from as you walk. But for now, who knows... come and try it to find out!!