Saturday 21 February 2009

wild geese

Friday was a bit of a wild goose chase - I got carried away with trying to
pre-empt any kind of user action that would cause the mediascape to work differently from planned. Eventually I got to the point where building in lots of precautions was starting to 'break' it for ordinary use... A few steps forward, a couple back again.. in both the muddy field and on the computer!
The things that happen in the tester or on a micro-walk are less likely to happen in the Park-scale version.
Setting expectations and introducing the context of the experience is really important for walkers, and that will happen through the intro. narrative, instructions on screen, as well as giving any advice needed when they book out their ipaq at the ICA. Those bits are missing from the sketch at the moment, so it's easy to get over-vigilant about what people may do! There's also a fine balance between wanting it to be robust for public use, but also being a piece of innovative development, part of ongoing r&d - without the commercial end product that (should) necessitate a further level of usability. - and there's also the reality of one person's time!
So the latest stage has been adapting the local test to a sensible scale and making sure it works for the kind of scenario I want to create in the Park. That's the first trace below.
I will be extending the regions over the next few days so I can try out how the content runs together, and check performance of the ipaq once it's got a lot more imagery loaded. So the second trace shows the edge of an easily walkable area of the field - without falling into hedges, boggy land, or the neighbouring building site!
Looking SSE across the field-test...

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